Accelerate Season 2 Impact Report
The Accelerate Program is a mentorship program that offers early career professionals the knowledge, experience, and resources to pursue specialization at the intersection of games and mental health. We provide…
If you or someone you know needs help, visit our Mental Health Resources Page »
The Accelerate Program is a mentorship program that offers early career professionals the knowledge, experience, and resources to pursue specialization at the intersection of games and mental health. We provide…
What’s most striking about the International Championship series is how engaging they are for the spectators. Throughout the weekend, Side Events run on both an official schedule and on demand…
Every May, Atlanta becomes the home of MomoCon. MomoCon started as an event run by the Georgia Tech anime club and has extended into a 4 day event spanning two…
From all of us at Take This, we offer our deepest thanks and a fond farewell to Kelli for her leadership and lasting impact, while warmly welcoming Tara as she…
Recently presented at the 2026 GDC Festival of Gaming, the Mental Health in the Game Industry white paper spotlights the major findings from Take This’ 2025 survey of game developer…
6-8pm PT
Executive Director Tara J. Brannigan and Dr. Elizabeth Kilmer will speak and answer questions about mental health in games and Take This’s role in the games industry at this 2-hour event hosted by Amir Satvat and his Always Supporting the Games Community organization.
Learn More ›A stream fundraiser organized by LaughingboyLP.
More info coming soon.
Take This is facilitating an AFK Quiet Room at the World Championships in San Francisco!
Learn More ›Thank you so so much for all the volunteers and for maintaining such a calm space. Anxiety can be triggered from anything and it can be overwhelming to have the stimulation from the convention, but we don’t want to stay away because PAX is so great.
PAX West AFK Room user
These funders provide Take This with the essential support to execute its mission of decreasing stigma, and increasing support for, mental health in the game community & industry.
Our partners work alongside us to address some of the most pressing and challenging issues in games. Their work is essential to making games the best they can be, and to helping us accomplish our own mission.