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2022 Press
Games and Mental Health
Games and Extremism
Toxicity in Gaming Is Rampant. This Nonprofit Is Fighting Back Wired, January 12, 2023 |
The Darker Side of Video Games: How Extremists Use Gaming to Recruit Vulnerable Teens from CBN News – 20 September 2022 |
DHS to Spend Almost $700,000 Investigating Radicalization in Gaming from VICE – 16 September 2022 |
Big gaming companies get DHS help to keep players from becoming terrorists from Ars Technica – 9 September 2022 |
Games, Accountability, and Equity
Jeffrey Burrell Interview: Riot Games’ Head of Social Impact Screenrant, November 14, 2022 |
Eve Crevoshay Interview: 10 Years Of Mental Health Non-Profit Take This Screenrant, November 9, 2022 |
Breaking Barriers: Expanding Health Equity Through Games and XR Games For Change Festival 14 September, 2022 |
Bringing Accountability and Repair to the Game Industry (Keynote) from Games for Change Festival 2022 – 2 September 2022 |
Games for Change gives Vanguard Award to Take This leader Eve Crevoshay from VentureBeat – 30 June 2022 |
META Woman Podcast interview with Eve Crevoshay from META TV – 9 June 2022 |
Inclusive Gaming 102 from Inclusive Gaming 102 – 14 Mar 2022 |
International Women’s Day 2022: In conversation with Take This’ Executive Director Eve Crevoshay about the importance of diverse representation and prioritising your well-being from PocketGamer.biz – 11 Mar 2022 |
IWD AT UBISOFT TORONTO: EDUCATING, SHARING AND ELEVATING VOICES WITH THE WOMEN & NON-BINARY ERG from Ubisoft Toronto – 8 Mar 2022 |
Additional Press: 2021 and Older
How Video Games Can Help (Not Hurt) Mental Health
from NEWSY with Dr. Kowert – December 21, 2021
Chums, Cheaters and Creeps: An Educational Webinar about Keeping Online Play Safe for Everyone
from ESA with Dr. Kowert – December 3, 2021
Ask the Experts: Dr. Rachel Kowert
from Family Online Safety Institute with Dr. Kowert – December 1, 2021
Psychologists Talk Animal Crossing: New Horizons 2.0 And Keeping Fun Ahead Of FOMO
from Nintendo Life with Dr. Kowert and Dr. B – November 27, 2021
Dangerous game? China forces out Fortnite amid tighter gaming controls
from France 24 with Dr. Rachel Kowert – November 16, 2021
The Lure of Emotionally-Complex Video Games
from Undark with Dr. Kelli Dunlap – November 3, 2021
The one-and-a-half sided parasocial relationship: The curious case of live streaming
from ScienceDirect with Dr. Rachel Kowert – November 2, 2021
from MommaFoxFire with Dr. Rachel Kowert – October 26, 2021
Attempts To Regulate Gaming (In The Loop)
from Newsy with Dr. Rachel Kowert – October 13, 2021
Annenberg Conversations on Gender: “Gender, Ethics, and Play in Video Game Communities and Industry
from Annenberg School for Communication with Dr. Rachel Kowert – October 6, 2021
How video games can make you a better a person, but not a worse one
with Dr. Rachel Kowert from September 16, 2021
China’s law restricting video gaming for kids isn’t wise — it’s misdirected moral panic
by Dr. Rachel Kowert from September 2, 2021
Creating a Positive Video Game Experience for the Whole Family
with Dr. Rachel Kowert from September, 9, 2021
SPARTIE-Cast with Dr. Robby Ratan Episode 26
with Dr. Sarah Hays from September 9, 2021
Warzone and Animal Crossing help my ADHD and anxiety – I asked a psychologist why
with Dr. Rachel Kowert from September 14, 2021
Health video games could change how we treat patients — but doctors still need to be convinced
with Kelli Dunlap, PsyD from August 4 2021
Editorial: Digital Games and Mental Health
with Rachel Kowert from August 18 2021
Take This, Mental Health, and Video Games – The Burn Out Brighter Podcast #102
with Eve Crevoshay from August 18 2021
Bitcast 167 : Gaming’s Impact on Mental Health with Dr. Rachel Kowert of TakeThis.org
from August 22 2021
Encased – Dr Rachel Kowert – The Psychology of Gaming Interview
from August 23 2021
The Center for Suicide Awareness’ Podcast
with Rachel Kowert from July 30 2021
PAX East 2021: Gaming streamers are frontline workers, not mental health experts
- From Massively OP July 16, 2021
How game devs can do a better job with traumatic scenes
- From How Games are Changing the World July 13, 2021
The Intersection of Video Games and Mental Health (feat. Dr. Raffael Boccamazzo)
- From SPARTIE-Cast with Dr. Robby Ratan July 2, 2021
Understanding and supporting neurodiversity in the workplace
- From GamesIndustry.biz July 1, 2021
Mind Games
- From GamePlay Podcast June 23, 2021
Industry Perspectives : Dr. Rachel Kowert of Take This on the Benefits of Gaming
- From Seasoned Gaming – Jun 17, 2021
How Roblox Became a Playground for Virtual Fascists
- From Wired – Jun 10, 2021
Unspoken Benefits of Video Game Play
- From ESRB – June 2, 2021
How Double Fine Handles Mental Health In Psychonauts 2
- From Game Informer – May 21, 2021
The IRL Impact of Harassment in Gaming
- From YR Media – May 19, 2021
Streamers aren’t therapists. But some therapists are streamers
- From Polygon – May 15, 2021
Iron Galaxy: Building trust and vulnerability strengthens your studio
- From VentureBeat – April 20, 2021
The Past, Present, and Future of XR and Mental Health
- From GamesBeat – April 29, 2021
Take This: What burnout really is and how to treat it
- From GamesBeat – April 28, 2021
Brain Waves: Video Gaming For Mental Health
- From One Mind – April 2, 2021
Take This interview: One year of COVID quarantine later
- From ShackNews – Ozzie Mejia March 12, 2021
Violent Videogames Aren’t Ruining Your Kids – but It’s Good to Discuss Them
- From The Wall Street Journal – Julie Jargon February 6, 2021
Toxicity in Video Games: A Discussion with Dr. Rachel Kowert
- From SPARTIE LAB podcast – Dr. Rabindra Ratan January 22, 2021
- From Culture Study – Anne Helen Petersen January 19, 2021
Are Video Games Good or Bad for Mental Health
- From Humans 2.0 – Mark Metry Episode 320
Mental Health, Diversity, and Games with GamesBeast and Oculus
- December 9, 2020
The media’s 2020 switcheroo on gaming
- From Campbell Notes – Colin Campbell December 4, 2020
ESRB Kicks Off Stay Well, Play Well Outreach Campaign to Assist Parents
- From ESRM – Patricia E. Vance December 3, 2020
Mental health in the gaming community amid the pandemic is the focus of a new My.Games survey
- From GameDaily.Biz – Sam Desatoff November 24, 2020
A survivor’s view of a game developer’s suicide
- From VentureBeat – Dean Takahashi October 22, 2020
- From Campbell Notes – Colin Campbell October 8, 2020
Successful game industry pros talk about their struggles with depression
- From VentureBeat – Dean Takahashi October 7, 2020
Maintaining your mental health while working in games
- From Gamasutra – October 1, 2020
Managing screen time and playing video games
- From FOX 7 Austin – September 14, 2020
A different kind of “gamer” hotline: Free, anonymous emotional support
- From ArsTechnica – Sam Machkovech August 3, 2020
Givebutter: A Better Way to Crowdfund the Future of Feminist Giving
- From Philanthropy Women – Maggie May July 15, 2020
UPROXX and VY Esports Bring on Esports Orgs, Athletes and Rappers for EDGE
- From Esports Network Podcast – July 22, 2020
Why now is the time to embrace video games for kids
- From CNN – Elissa Strauss May 27, 2020
IGDA: “We’re not looking to call people out — we’re looking to improve the industry”
- From GamesIndustry.biz – Matthew Handrahan May 22, 2020
Virtual Economy: Episode 16: XSX Marks Its Spot
- From Virtual Economy – May 7, 2020
The Stay in the Game Fund highlights mental health in the games industry
- From GameDaily.biz – Sam Desatoff May 7, 2020
4 game charities band together to fight pandemic-related fundraising shortfalls
- From VentureBeat – Dean Takahashi May 5, 2020
GamesBeat Summit Visionary Awards — Honoring two who shed light on mental illness in games
- From VentureBeat – Dean Takahashi April 29, 2020
Why games like Animal Crossing are the new social media of the coronavirus era
- From MIT Technology Review – Tanya Basu April 16, 2020
Take This releases State of the Industry White Paper
- The white paper started discussion across the industry, yielding coverage from Venture Beat, Polygon, USA Today, Gamasutra, Yahoo Finance, GameDaily.Biz, Eurogamer, IGN, and Green Man Gaming. July 2019
Take This, D&D collaborate on “Gardens of Fog” – a Charity Adventure for Mental Health Support
- From D&D Beyond – James Haeck June 20, 2019
Mortal Kombat 11’s PTSD controversy is just the beginning
- From Daily Dot – Ana Valens May 14, 2019
IGDA Take This Talk: The Emotional Effects of Layoffs
- From Medium (IGDA Seattle) – Josh Curry April 8, 2019
In video game ‘Destiny’s Sword,’ mental health is as important as combat strategy
- From USA Today – Mike Snider March 31, 2019
‘Take This’ Raising Awareness Around Mental Health in Gaming Industry
- From Cheddar – video interview with Eve Crevoshay March 29, 2019
Clinical Psychologists See Positive Potential in Video Games as Therapy
- From Variety – Alex Barasch March 29, 2019
Depressed and Anxious? These Video Games Want to Help
- From The New York Times – Laura Parker March 24, 2019
Q&A: Non-profit Take This addresses mental health challenges among gaming community and creators
- From GeekWire – Thomas Wilde February 16, 2019
TwitchCon 2018: Take This’ Dr. B interview on crunch culture and mental health
- From ShackNews – Ozzie Mejia October 29, 2018
On World Mental Health Day, non-profit Take This offers help for players across the gaming industry
- From GameDaily.biz – Ana Valens October 10, 2018
For press inquires, please contact us.
TakeThis, Inc seeks to educate, inform, and advocate about mental health issues in our community. We do not provide mental health services or professional consultations. For information on when to seek dedicated clinical help and how to find it, please visit our “When to Seek Help” page. If you or someone you know is in crisis and in need of immediate intervention, please visit the National Suicide Prevention Lifeline or call 1-800-273-8255.