For the next generation of games and mental health.
The Take This Accelerate Program is an initiative fueling the next generation of games and mental health experts.
While supporting the professional development of creators, game developers, and researchers, Accelerate is building a critical mass of ethically trained, knowledgeable early-career professionals to advance the work of building a game industry focused on digital thriving, prosocial interaction, and safety by design.
Click here to view the original press release.
Generously funded by our title sponsor,
Riot Games
Meet the Mentors!
JC Lau, PhD
In addition to being a senior advanced producer at ProbablyMonsters with experience developing multiple award-winning video games, Dr. JC Lau (she/they) is a speaker and advocate for diversity, inclusion, equity, and representation in the games industry. Her professional experience includes credits on Destiny 2, The Lamplighters League, BattleTech, and their expansions. She is also the creator of #WhatAGameDevLooksLike, an online movement to share and celebrate the diversity in game development and challenge stereotypes about game developers.
A fierce proponent of empathy and giving back to the profession, JC serves on the Board of Directors for Global Game Jam, focusing on sustainable pathways into game development. She is the 2022 recipient of the Individual Diversity Advocate award at the Women in Games Global Awards, and a member of acclaimed industry leadership programs such as the IGDA Foundation’s Next Gen Leaders, AIAS Amplifying New Voices, BAFTA Connect, and the Game Awards Future Class. She aspires to build a sustainable games industry where everyone regardless of their background or experience can have a fulfilling and healthy career.
Jarryd Huntley
Jarryd Huntley is Sr. Lead Performance Engineer at VR studio, Owlchemy Labs. He plays important roles in Cleveland’s game development scene, as an educator running workshops and teaching classes, and as an organizer with the Cleveland Game Developers community group. He was lead programmer on the 2022 game/music project, We are OFK, which notably was a recipient of a Peabody Award in 2024. He was also co-author of the 2017 book Game Programming for Artists. Jarryd was also an inductee in the Video Game Awards Future Class 2021.
With talks at universities and conferences around the world, he brings a unique perspective by drawing on his experiences from enterprise software engineering and as a professional musician. Jarryd has marked his career by helping to create spaces and help more marginalized voices get into programming and into game development. His studio, Polytundra LLC, has helped port console games like Quench, and EarthNight on Switch and PS4. Polytundra released its debut title Art Club Challenge in 2018, which was featured in the 2017 Smithsonian American Art Museum Arcade.
Rachel Romero
Rachel Romero is the SVP of Marketing at Critical Role and a board member for Critical Role Foundation. At Critical Role, Rachel oversees design, event, product marketing, and content marketing teams and was one of the lead forces behind the crowdfunding campaign for The Legend of Vox Machina, which raised over $11.3M and remains the highest funded project in the animation / film vertical. The campaign still ranks within the top 10 funded campaigns of all time.
Previously, she was the VP of Marketing for Legendary Digital Networks, a subsidiary of Legendary Entertainment, and prior to that, she served as Director of Audience Development for Machinima. Rachel has worked in online media for close to two decades, with a special focus on fostering community.
Throughout her career, Rachel has been responsible for consumer marketing and promotion efforts around large-scale digital content distribution, online and offline events, subscription, mobile and OTT apps, and ecommerce. She has developed successful marketing campaigns utilizing the perfect blend of social media, integrated video, engaging content creators, public relations, and offline/out of home marketing methods.
Image by Black Jackson
Malek Teffaha
Malek Teffaha (he/him) is a games industry professional originally from Beirut, Lebanon. He got his start in the industry in 2014, when he joined Ubisoft to help set up their MENA team in Dubai. In his role there, he helped develop the company’s regional strategy, especially in communications and the expansion of Arabic localization support across key franchises like Assassin’s Creed, The Division, Far Cry, and more.
In 2021, Malek moved to Paris to join the Global Diversity, Inclusion, Accessibility, and Social Impact team at Ubisoft HQ where he is not Senior Manager, Project Management. In addition to collaborating with HR, communications, production, ERG, and development teams across the globe on projects to promote inclusion in Ubisoft’s workplace, he also heads up Ubisoft’s Award-Winning Content Review Group, which empowers team members from around the world to lend their diverse perspectives during the game production and marketing processes.
Working in the games industry always felt like a farfetched dream for Malek, and his ambition is now to ensure that that dream is a possibility for all and to expand the reach of video games within communities that have often been overlooked. He hopes to contribute to building an inclusive games community where people from all backgrounds not only have the opportunity to see themselves represented in games but get to have a hand in making them.
Lae Lin
Jae Lin is the founder and executive director of ReSpec, an accountability support project, which guides people who have caused harm towards understanding, responsibility, and change. They served as the Hotline Director at the Games and Online Harassment Hotline for four years and have roots in queer community health and collegiate esports.
Jae Lin is an artist and community organizer in Austin, TX. With buoyant artwork and hand lettering, their work as Doodle Me Alive focuses on trans liberation, loving affirmations, and the possibilities of healing. Jae is the executive director of Gender Unbound, which uplifts trans and intersex artists in central Texas, and they also host biweekly Queer Art Nights in Austin. They believe art and belonging are critical pathways towards building our shared vision of collective liberation.
Meet the Fellows!
The Program
- 10 early-career fellows
- 5 industry expert mentors
- 30 unique educational seminars
- 1 on 1 mentorship
- 6 month commitment
- Virtual program with live event opportunity
Eligibility Criteria
- 21 years of age by September 15, 2024
- You identify as an ally or member of a marginalized group
- You can commit to meeting twice a week for seminars over a six month time period
- You can commit to meeting once a month with a mentor
Application Checklist
Prior to beginning the application, it is recommended that applicants:
- Read the ideal candidate qualities overview
- Review the application questions
- Be familiar with the program’s mentorship and learning expectations
- Review information about the capstone project requirements
- Read about the program’s live event attendance opportunity
- Have a work sample prepared
- Have an up-to-date CV or resume
Frequently Asked Questions
When do applications open?
Applications for the first season of Accelerate are now closed. The next application period is estimated to open in summer of 2025.
When does the program start?
The Accelerate Program season is roughly six months long and the first season will run from September 2024 to April 2025. There is a multi-week break scheduled mid-season to accommodate the December holidays.
What are the benefits of being an Accelerate fellow?
Accelerate fellows receive a wide variety of benefits while in the program. In addition to one-on-one mentoring and educational and professional support from the Accelerate team, fellows will receive a $250 (U.S.) honorarium, up to $100 in equipment peripherals, a budget for traveling to an in-person industry event, and the chance for a portion of the $5,000 capstone project prize pool.
Who is running the program?
Accelerate was developed by team members at Take This and is funded by Riot Games. Kelli Dunlap, PsyD, MA is the Accelerate Program Director and Sarah Hays, PsyD, LMHC is the Accelerate Program Manager.
Kelli has a doctorate in clinical psychology, a masters in game design, and over a decade of experience in games community management. She’s an internationally recognized expert on the intersection of game design and mental health. Professional highlights incldue GDC Top 50 Speaker, collaborations with the National Institute of Mental Health and the United Nations Educational, Scientific and Cultural Organization, and subject matter expert to US congressional staffers.
Sarah has a doctorate in counseling psychology and specializes in working with geeks, gamers, neurodivergent folks, and queer folks. She is an award-winning consultant for mental health accessibility in games as well as an internationally accomplished editor, author, speaker, and mentor. Sarah has extensive experience in developing and executing gaming-related mentorship curricula and managing programs that produce successful and accomplished graduates.
Do I have to live in the U.S. to participate?
No. Anyone 21 years of age or older is welcome to apply to be an Accelerate fellow. The program is run virtually – all workshops, seminars, and speakers (as permitted) will be streamed on the Accelerate Discord server as well as recorded and shared with all members of the Accelerate Program. However, please note that as this is a pilot program we are somewhat limited in terms of supporting multiple timezones. All live programming will be scheduled in alignment with the US Eastern time zone.
What does the 2024 application process timeline look like?
The application will be via Google Form (a PDF copy will be made available, if requested). The first section will collect general demographic information about each applicant. Section two will ask questions about your interests, hobbies, and generally help us get to know you as a person. The third section asks questions about the program, specifically what you’re hoping to gain from the program as well as your career goals. In the last section, we’ll ask you to upload a work sample, your resume and/or CV, and any other documents you may want to share with us.
Will this get me a job with Riot Games?
No. The Accelerate Program is generously funded by Riot, however your interactions will be with Accelerate leadership (Dr. Dunlap and Dr. Hays), your peers, and your assigned mentor.
We’re seeking additional funding!
Want to support the next generation of game makers, researchers, and creators? Looking to give back and support diverse voices in game development?
The Accelerate program is continuing to recruit sponsors and additional financial support. If you’re interested in partnering with Accelerate, please send us a message.