Extremism, identity fusion, and gaming cultures
While we know extremist content, radicalization, and recruitment is occurring in games, there is still little understanding how and why this may be of a particular concern within gaming communities.
While we know extremist content, radicalization, and recruitment is occurring in games, there is still little understanding how and why this may be of a particular concern within gaming communities.
COVID and remote learning have made online games and esports a main way for kids to make friends, so Take This and LeagueSpot have teamed up to create a new…
Designing Games to Challenge the Stigma Around Mental Health is a new white paper from Take This. Written by Take This intern and York University PhD student, Matthew Whitby, and…
If you’ve ever played an RPG or really any game that allows you to customize your character you’ve likely shared a similar experience: you go through the sliders and try…
In this episode of Jargon Schmargon, we discuss Self-Determination Theory in the context of video game play motivations. Self Determination Theory, or SDT, is something I have talked about in…
In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…
This month’s Jargon Schmargon was about game motivations, which is intimately tied to a theory we use quite a bit in game studies called uses and gratifications. Uses and gratifications…
In this episode of Jargon Schmargon, we take a look at play motivations. What motivates us to play games, beyond the simple act of “having fun”. Several play motivation models…