State of the Research: Violent Video Games
In this all new State of the Research, we tackle the big kahuna: Violent video games. Specifically, we tackle the three broad issues associated with claims of violent video game…
In this all new State of the Research, we tackle the big kahuna: Violent video games. Specifically, we tackle the three broad issues associated with claims of violent video game…
On today’s episode of Academic Ramblings, we are going to explore the Frustration-Aggression hypothesis. Now, you may be saying, that sounds more like a topic for a jargon schmargon. Don’t…
In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…
Aggression and violence are two terms we hear often when talking about video game effects. In fact, these two terms are used interchangeably, which is unfortunate because they actually refer…
In this episode of Research Review, we are going to be looking at a 2019 article entitled “The Influence of competitive and cooperative video games on behaviour during play and…
In this episode of academic ramblings, we are going to explore the relationships between (online) video games and friendship. There are a lot of discussions in and around friendship formation…
In this episode of Jargon Schmargon, we explore the term social capital. This includes a brief discussion of bridging and bonding social capital and the kinds of social capital that…
In this episode of Research Review we explore a 2020 study entitled “Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness”. This study explores how playing…