Video Games and Violence
People like simplicity. If we see something disturbing, we want it to have an easy-to-understand cause—especially if it’s something that hurts others. We like to be able to divide the…
People like simplicity. If we see something disturbing, we want it to have an easy-to-understand cause—especially if it’s something that hurts others. We like to be able to divide the…
Overwatch recently released its latest hero, Sigma, characterized as having “severe psychological damage” and as being “dangerous to himself and others” because of his fractured mind. When asked about Sigma’s…
State of the Industry 2019: Mental Health in the Game Industry In our latest white paper, we explore video game workers’ experiences and challenges in the game development industry, taking…
This white paper explores video game workers’ experiences and challenges in the game development industry, taking a close look at how game development companies can mitigate negative impacts and cultivate…
E3 is coming up next week and we’re getting ready for another awesome show! We’ll be bringing the AFK Room, our trained team of Psychomancers and the Hope Booth. Stop…
“Just let go of everything and fade into the darkness.“ “Is there any point in continuing this fight?“ “No one can save you. And no one wants to.“ -Aqua, Kingdom…
“Yeah, there’s darkness inside me, just like you said. But darkness is my enemy! And you are, too, for making everything around here reek of it!“” -Riku, Kingdom Hearts 2.5…
It’s hard to go a day without hearing about another violent incident: a local robbery, a public brawl, a school shooting. Disturbing events hit media platforms and spread like wildfire.…