Designing Games to Challenge the Stigma Around Mental Health
Designing Games to Challenge the Stigma Around Mental Health is a new white paper from Take This. Written by Take This intern and York University PhD student, Matthew Whitby, and…
Designing Games to Challenge the Stigma Around Mental Health is a new white paper from Take This. Written by Take This intern and York University PhD student, Matthew Whitby, and…
Corporate Allyship Good corporate allyship is vital to employees, customers, the community, and the improvement of social equity. Brands command substantial visibility, affinity, and influence, and their actions can therefore…
Content Warning: This post discusses suicide. Each year in November we remember Matt Hughes, whose death was the founding impetus for Take This. This year around the same time, Dave…
The pandemic has been hard on everyone, but Take This has the tools, resources, and training to help people recover. In order to do that, we need to expand! Help…
Take This started streaming in January of this year (thanks, pandemic!), and we’ve been having quite a lot of fun with Take This Plays, Take This Talks: Dev Day, and…
If you’ve ever played an RPG or really any game that allows you to customize your character you’ve likely shared a similar experience: you go through the sliders and try…
In this episode of Jargon Schmargon, we discuss Self-Determination Theory in the context of video game play motivations. Self Determination Theory, or SDT, is something I have talked about in…
In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…