Take This – Annual Report for 2020
This has been quite the year, and its challenges have highlighted the importance of mental health – talking about it, understanding it, treating it, and advocating for resources. Take This…
This has been quite the year, and its challenges have highlighted the importance of mental health – talking about it, understanding it, treating it, and advocating for resources. Take This…
Time for another Research Review! Every month, I will select a recently published research article in the field of game studies and provide an in-depth review. After taking into account…
This year, I was honored to be asked to give the keynote lecture for the Game Studies pre conference at the annual meeting of the National Communication Association this year…
Time for another Research Review! Every month, I will select a recently published research article in the field of game studies and provide an in-depth review. After taking into account…
On today’s episode of Jargon Schmargon, we are going to talk about Escapism. Escapism first came into the common vernacular in game studies as one of the primary motivations for…
MY.GAMES Launches Global Mental Health Survey in Partnership with Leading U.S. Video Game Nonprofits, Take This and IGDA, and the Fair Play Alliance Global gaming brand MY.GAMES has launched an…
“Open science” may be a term you’ve heard before as it is part of a bigger movement that has been growing over the last several years to make science more…
Join us on November 20, 2020! StartPlaying will be hosting an epic, eight-hour charity Twitch stream (Twitch.tv/totalpartychill) filled with fun and unusual content, including: 9:45 AM PST – Introduction 10:00…