Video Games and Violence
People like simplicity. If we see something disturbing, we want it to have an easy-to-understand cause—especially if it’s something that hurts others. We like to be able to divide the…
People like simplicity. If we see something disturbing, we want it to have an easy-to-understand cause—especially if it’s something that hurts others. We like to be able to divide the…
Overwatch recently released its latest hero, Sigma, characterized as having “severe psychological damage” and as being “dangerous to himself and others” because of his fractured mind. When asked about Sigma’s…
State of the Industry 2019: Mental Health in the Game Industry In our latest white paper, we explore video game workers’ experiences and challenges in the game development industry, taking…
This white paper explores video game workers’ experiences and challenges in the game development industry, taking a close look at how game development companies can mitigate negative impacts and cultivate…
E3 is coming up next week and we’re getting ready for another awesome show! We’ll be bringing the AFK Room, our trained team of Psychomancers and the Hope Booth. Stop…
The World Health Organization (WHO) voted to approve the draft of the eleventh version of the International Statistical Classification of Diseases and Related Health Problems (ICD-11), which includes both gaming…
MomoCon is coming up soon and we’re getting ready for another awesome show! We’ll be bringing the AFK Room, our trained team of Psychomancers and the Hope Booth. Stop by…
Our team has been quite busy this year at conventions all over the US! Below is a list of our panels that were recorded. We will update this listing as…