Take This in 2024: Community
When Take This was founded, our focus was on serving people who make and play games. Over the last few years, we’ve turned our focus strongly towards working inside the…
When Take This was founded, our focus was on serving people who make and play games. Over the last few years, we’ve turned our focus strongly towards working inside the…
Content warning: examples of hate speech, calls for violence, and comments AUTHORS: Rachel Kowert, Take This || Elizabeth Kilmer, Take This || Alex S Nelson, Logically || Alex Newhouse, CTEC…
In the dynamic realm of online gaming, community management and trust and safety teams play pivotal roles in ensuring the well-being of digital communities. Faced with rapid development cycles and…
The holiday season can be a difficult time for a lot of people. Below is a collection of resources created by Take This which provide information and resources on common…
Update: On August 25, 2024, an article was published by IGN titled A Prominent Accessibility Advocate Worked With Studios and Inspired Change. But She Never Actually Existed. In it, information…
More than 7,000 games industry jobs have been lost due to layoffs so far in 2023. Layoffs are stressful for everyone; layoffs can have negative effects on individuals’ mental health,…
Today, we’re announcing the Stronger Together In Games Campaign – benefiting Take This along with Global Game Jam, Game to Grow, International Game Developers Association (IGDA), IGDA Foundation, and Women in Games International. Collectively, we work to ensure that everyone, from developers to players, has the help and resources they need to overcome challenges, at work and at home.
In Take This’ article Navigating Holiday Conflicts, Brian Kunde writes about the importance of being able to confront people in healthy ways, especially when it comes to communicating our own…