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Posts filed “Research”

  • The Social and Emotional Benefits of Playing Online Games

    By  Rachel Kowert, PhD · Nov 14, 2019 · Expert Content, Research, Video Games

    We all know the stereotype of the socially inept, basement dwelling online gamer. You know, overweight male player with no friends that lives with their parents until middle age and…

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  • Video Game Addiction: What Do We Know Now?

    By  Rachel Kowert, PhD, and Dr. Raffael Boccamazzo · Oct 23, 2019 · Expert Content, Research, Video Games

    This year the World Health Organization (WHO) controversially decided to include the diagnoses of gaming disorder and hazardous gaming in the upcoming eleventh version of the International Statistical Classification of…

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  • Video Games and Violence

    By  Take This · Aug 5, 2019 · Expert Content, Research, Video Games

    People like simplicity. If we see something disturbing, we want it to have an easy-to-understand cause—especially if it’s something that hurts others. We like to be able to divide the…

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  • State of the Industry 2019

    By  Take This · Jul 9, 2019 · Announcements, Research, Video Games, White Papers

    State of the Industry 2019: Mental Health in the Game Industry In our latest white paper, we explore video game workers’ experiences and challenges in the game development industry, taking…

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  • Gaming Disorder and the World Health Organization

    By  Take This, and Kelli Dunlap, PsyD, MA · Jun 26, 2018 · Expert Content, Research

    With the recent news about the inclusion of Gaming Disorder in the draft of the upcoming ICD-11, we asked Dr. Kelli Dunlap (doctor of psychology, game developer, manager of mental…

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Take This, Inc. 2021
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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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