Video Games in a Post-COVID 19 World
In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…
In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…
In this all new State of the Research, we tackle the big kahuna: Violent video games. Specifically, we tackle the three broad issues associated with claims of violent video game…
Take This and friends will be doing a 24-hour stream this Friday, August 20th! Why? Because for the RPG Valkyries’ annual Speedrun Ragnarok fundraiser in 2020 they asked, “If we…
In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…
Take This has made the difficult decision not to attend PAX West 2021 in person. We will be running an online AFK Room through our Community Discord as we have…
Last weekend, Take This hosted a discussion about toxicity in content creation with content creators ZombaeKillz, Negaoryx, BlackCompat, and our Research Director Dr. Rachel Kowert, hosted by Dr. Kelli Dunlap.…
As a society, we often seek to find an explanation for things that are new or that we don’t understand. This explanation often, and unfortunately, takes the form of a…
Time for another Research Review! Every month, I will select a recently published research article in the field of game studies and provide an in-depth review. After taking into account…