Academic Ramblings: Digital Games in the After Times
This year, I was honored to be asked to give the keynote lecture for the Game Studies pre conference at the annual meeting of the National Communication Association this year…
This year, I was honored to be asked to give the keynote lecture for the Game Studies pre conference at the annual meeting of the National Communication Association this year…
Time for another Research Review! Every month, I will select a recently published research article in the field of game studies and provide an in-depth review. After taking into account…
It’s a stressful and uncertain time… even more so than normal. You may be experiencing a lot of intense emotions and uncertainty – we are too. You’re not in this…
In April and May, Take This and the IGDA partnered to produce a webinar series and virtual conference focused on management, self-care, and technical resources for companies working through crisis.…
*Update* Thank you to all who watched, participated, streamed, and donated during our Week of Streaming! We raised over $3500! These funds will help us continue to respond to the…
Take This Streaming Ambassador Mxiety raised $3500 during Uplift-a-Thon, a streaming fundraiser hosted on Mixer. The four-hour stream brought together 15 partnered Mixer streamers for an evening highlighting positivity, hope,…
As many of you are aware, the COVID-19 Coronavirus is ravaging the Seattle area. The current guidance from King County Public Health is as follows: Event and community gathering considerations…
Despite the actual diversity of gamers, video games have stereotypically been regarded as a “boy’s toy”. This characterization is rooted in the stereotype of the “gamer” (which is in and…