Designing Games to Challenge the Stigma Around Mental Health
Designing Games to Challenge the Stigma Around Mental Health is a new white paper from Take This. Written by Take This intern and York University PhD student, Matthew Whitby, and…
Designing Games to Challenge the Stigma Around Mental Health is a new white paper from Take This. Written by Take This intern and York University PhD student, Matthew Whitby, and…
On this episode of Jargon Schmargon, we explore the terms “mental health” and “mental illness” in more detail. Now you may be saying to yourself, “mental health, what does that…
As a society, we often seek to find an explanation for things that are new or that we don’t understand. This explanation often, and unfortunately, takes the form of a…
Time for another Research Review! Every month, I will select a recently published research article in the field of game studies and provide an in-depth review. After taking into account…
It’s a stressful and uncertain time… even more so than normal. You may be experiencing a lot of intense emotions and uncertainty – we are too. You’re not in this…
According to the 2019 Developer Satisfaction Survey, published annually by the IGDA, 28% of respondents identified as having a disability. The most frequently selected category of disability was psychiatric or…
A Commitment from Take This The Take This leadership team and Board of Directors hereby reaffirms its commitment to foreground the voices and labor of Black people through the following…
This year the World Health Organization (WHO) controversially decided to include the diagnoses of gaming disorder and hazardous gaming in the upcoming eleventh version of the International Statistical Classification of…